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Riding FrogCreature 2


UncommonNLargeAnimal
Source Pathfinder #171: Hurricane's Howl
Perception +7 (low-light vision)
Languages none
Skills Acrobatics +7, Athletics +8, Stealth +9
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha -1

AC 17; Fort +10; Reflex +9; Will +7;
HP 40
Speed 35 feet (swim 25 feet)

Jaws One Action +10 (+5, +0) to hit 1d6+5 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Sticky Feet

Giant frogs are not flat-footed when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.

Tongue Grab

A creature hit by the riding frog's tongue becomes Grabbed by the riding frog. The creature isn't Immobilized, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage.

This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.