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Rime SludgeCreature 1

Source Pathfinder #175: Broken Tusk Moon
Perception +4 (motion sense 60 feet, no vision)
Languages none
Skills Athletics +7
Str +2, Dex -5, Con +2, Int -5, Wis +1, Cha -5

AC 8; Fort +7; Reflex +2; Will +4;
HP 38
Speed 10 feet (swim 10 feet)
Immunities cold, critical hits, mental, poison, precision, unconscious, visual

Pseudopod One Action +9 (+4, -1) to hit 1d4+2 Bludgeoning + 1d4 Poison

Motion Sense 60 feet

A rime sludge can sense nearby motion through vibration and air movement.

Noxious Sublimation

The first time each round that the rime sludge takes fire damage, a cloud of sickening decay roils outward, dealing 2d6 poison damage (DC 17 basic fortitude) to all creatures in a 10-foot emanation. A creature that fails its saving throw is also Sickened 1 (or Sickened 3 on a critical failure).

Slushy Undulation

A rime sludge ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling Prone when crossing ice.

Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hungrily search for and consume any organic matter they find in their northland habitats.

Like most oozes, rime sludges consist primarily of protoplasm, though theirs has a slushy consistency peppered with disgusting nuggets of indigestible matter, such as petrified wood, jagged arrowheads, and animal fossils. A rime sludge renews this protoplasm by consuming plants and animals and maintaining a careful balance of semifrozen decomposition in its mutable form.

Rime sludges are among the few oozes that thrive in cold climates, as too much heat accelerates their natural decay. Rime sludges can't survive temperatures too far above freezing for more than a few days. Rising temperatures force them to migrate toward cooler climates or cold underground areas.

Few intelligent creatures inhabiting cold climates want anything to do with rime sludges. These oozes can't be trained, tend to wander off at random, and emit a noxious stink at the slightest hint of warmth. Some inventive creatures try to trap rime sludges in pits to keep them contained and use them to dispose of prisoners or food scraps. Because of the oozes' overpowering stench, these pits tend to be quite deep.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.