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Ringhorn RamCreature 0


NMediumAnimal
Source Pathfinder Bestiary 3
Perception +6 (low-light vision)
Languages none
Skills Acrobatics +4, Athletics +5, Stealth +4, Survival +6
Str +3, Dex +2, Con +2, Int -5, Wis +2, Cha +0

AC 16; Fort +6; Reflex +6; Will +4;
HP 15
Speed 30 feet

Hoof One Action +7 (+2, -3) to hit 1d6+3 Bludgeoning
Horn One Action +7 (+3, -1) to hit (agile) 1d4+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Nimble Stride

Rams ignore difficult terrain caused by narrow ledges.

Ram Charge Two Actions

The ram Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.


Ringhorn rams, named for the massive, curving spirals protruding from their heads, travel the plains. Though these rams tend to be slightly more playful and less vindictive than those in the mountains, they are no less stubborn or hardy.


Rams are sturdy, stubborn herd animals suited to rugged terrain and cold weather. Regardless of their territory, all share a stubborn nature and surefootedness, navigating uncertain terrain with ease and weathering all seasons in scattered herds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.