🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Rival CorpsekillerCreature 16


UncommonCEMediumHumanHumanoid
Source Pathfinder #186: Ghost King's Rage
Perception +28
Languages Common, Necril
Skills Acrobatics +28, Athletics +32, Deception +26, Diplomacy +26, Intimidation +26, Religion +28, Society +26, Stealth +28
Str +5, Dex +4, Con +5, Int +3, Wis +4, Cha +3

AC 39; Fort +30; Reflex +28; Will +25;
HP 370 (negative healing)
Speed 25 feet

Glaive One Action +32 (+27, +22) to hit (deadly d8, forceful, magical, reach 10) 3d8+15 Slashing

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Circling Assault Two Actions (open)

The corpsekiller circles around their target then attacks, throwing their foe off balance and puncturing its defenses. The corpsekiller Steps or Strides, then attempts a glaive Strike. On a hit or critical hit, the Strike ignores 10 of their target's resistances. Regardless of the result of the Strike, the target is Flat-Footed for 1 round.

Corpsekiller

A corpsekiller's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal an additional 2d8 slashing damage to undead creatures.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.