RubyCreature 17
Source Pathfinder #186: Ghost King's Rage
Perception +25
Languages Common, Halfling
Skills Acrobatics +33, Athletics +29, Deception +30, Diplomacy +30, Intimidation +30, Performance +30, Stealth +33
Str +4, Dex +6, Con +2, Int +1, Wis +2, Cha +5
AC 40; Fort +28; Reflex +32; Will +26;
HP 390
Speed 30 feet
Rapier +33 (+28, +23) to hit (deadly d8, disarm, finesse, magical) 3d6+12 Piercing
Dagger +33 (+29, +25) to hit (agile, finesse, versatile s) 1d4+12 Piercing
Dagger +33 (+29, +25) to hit (agile, thrown 10, versatile s) 1d4+12 Piercing
Keen Eyes
Ruby gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet. When she targets an opponent that's Concealed or hidden, she reduces the DC of the flat check to DC 3 flat for a concealed target or DC 9 flat for a hidden one.
Daring GambitRuby attempts to distract an enemy with a death-defying maneuver. She attempts an acrobatics check against the Reflex DC of one target within her melee reach. On a success, Ruby Strides up to 15 feet (or 30 feet on a critical success) without triggering reactions from her target due to her movement, and the target is Flat-Footed against Ruby's next melee Strike before the end of her turn. Regardless of the result of her Acrobatics check, Ruby attempts a melee Strike against the target.
Light StepRuby ignores difficult terrain when she Strides or Steps.
Mobile CombatantRuby's Strikes deal an additional 4d6 damage if she has moved at least 10 feet during her turn.
Timely BoastTrigger A creature is critically hit by Ruby, or a creature critically misses Ruby
Effect Ruby taunts the triggering creature and boasts about her prowess. Ruby attempts to Demoralize the triggering creature.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.