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RuffianCreature 2

Source Pathfinder Society: Season 1
Perception +8
Languages Common, Kelish
Skills Athletics +7, Intimidation +6, Stealth +6
Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0

AC 18; Fort +9; Reflex +8; Will +6;
HP 32
Speed 25 feet

Club One Action +9 (+4, -1) to hit 1d6+5 Bludgeoning
Sling One Action +8 (+3, -2) to hit (propulsive, range increment 50, reload 1) 1d6+5 Bludgeoning
Club One Action +8 (+3, -2) to hit (thrown 10) 1d6+5 Bludgeoning

Attack of Opportunity ReactionBrutal Beating The ruffian's brutality shakes foes' confidence.

When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).

Snagging Strike One Action

Trigger The ruffian has one hand free, and their target is within reach of that hand

Effect The ruffian makes a melee Strike while keeping one hand free.

If this Strike hits, the target is flat-footed until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

Sneak Attack The ruffian deals an extra 1d6 precision damage to flat-footed creatures.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.