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SacristanCreature 10


LEMediumFiendVelstrac
Source Pathfinder Bestiary 2
Perception +19 (greater darkvision, painsight)
Languages Common, Infernal, Shadowtongue
Skills Acrobatics +19, Athletics +22, Intimidation +18, Stealth +21, Lore +16
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2

AC 30; Fort +22; Reflex +19; Will +17; +1 status to all saves vs. magic
HP 175 (regeneration 10 (deactivated by good or silver)
Speed 25 feet
Immunities cold
Weaknesses Good 10, Silver 10

Barbed Chain One Action +22 (+17, +12) to hit (evil, magical, reach 10, trip, versatile s) 1d6 Evil + 2d8+9 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Painsight (divination, divine)

A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions

+1 Status to All Saves vs. MagicRegeneration 10 (deactivated by good or silver)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Staggering Servitude (aura, divine, enchantment, fear, mental, visual)

30 feet.

When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 will save or become Stunned 1.

Focus Gaze One Action (concentrate, divine, enchantment, fear, mental, visual)

The sacristan stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Staggering Servitude. In addition, if the creature was already Stunned, on a failed save its revulsion toward the sacristan's presence causes it to be Stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the sacristan's next turn.

Shadow Scream Three Actions (aura, concentrate, darkness, divine, evocation, mental, sonic)

Frequency once per hour


Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with Darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 will save.


Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

Success The creature is Deafened for 1 round.

Failure The creature is Confused and deafened for 1 round.

Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.


Divine Innate Spells (DC 29, +19 to hit)

3rd Level: Fear
5th Level: Chilling Darkness


Sacristans are failures among the velstracs, creatures whose bodies and minds have been utterly broken by the velstracs' torments. These unfortunates are assembled from scrap metal, nerveless flesh, and bits of darkness into loyal agents who take ecstatic pleasure in serving other velstracs. Sacristans are empowered by a miniature gateway to the Shadow Plane deep in their mouths. By distending their jaws, they can howl with the shrieks and windstorms of that plane. Sacristans vary in appearance but are the size of maimed humans. Their features are redundant or absent and they are wrapped in barbed and rusted chains.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.