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SanzuwuCreature 15


UncommonNTinyFireBeast
Source Pathfinder #168: King of the Mountain
Perception +26 (greater darkvision)
Languages Common, Telepathy 100 Feet
Skills Acrobatics +30, Athletics +27, Diplomacy +25
Str +4, Dex +8, Con +6, Int +4, Wis +5, Cha +4

AC 36; Fort +26; Reflex +29; Will +23;
HP 295
Speed 25 feet (fly 60 feet)
Immunities fire, light
Weaknesses Cold 15

Beak One Action +30 (+25, +20) to hit (finesse, fire, magical) 3d6 Fire + 3d6+14 Piercing
Talon One Action +30 (+26, +22) to hit (agile, finesse, fire, magical) 3d4+14 Piercing + 3d6 Fire

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Golden Sun (abjuration, aura, primal)

10 feet Aura A golden aura envelopes the sanzuwu, protecting them from weak magic. Any non-cold spells of 3rd level or lower burn away and are ineffective. A sanzuwu can deactivate or activate the golden aura as a free action with the concentrate trait.

Scorching Gaze Reaction (fire, evocation, primal)

Trigger A creature within 30 feet targets the sanzuwu or one of their allies with a weapon attack


Effect The sanzuwu focuses their gaze on the triggering creature's weapon, heating it to a burning temperature for an instant. The creature takes 4d8 fire damage unless the creature Releases the weapon as a free action.

Fiery Transformation Two Actions (fire, concentrate, polymorph, primal, transmutation)

The sanzuwu transforms into an enormous bird made of flame. As the sanzuwu begins their transformation, creatures within a 10-foot emanation take 6d8 fire damage (DC 33 basic reflex save). While in their flame form, the sanzuwu gains the effects of 4th-level Enlarge. They can use Fiery Transformation again to revert back to their standard form.

Radiant Blast Two Actions (fire, evocation, primal)

The sanzuwu opens their mouth to produce a bead of burning energy, hurling it a point within 200 feet. The bead detonates, dealing 7d8 fire damage and 4d10 sonic damage to all creatures in a 30-foot burst (DC 33 basic reflex save). Creatures that critically fail become Blinded for 1 round. The sanzuwu can't use Radiant Blast again for 1d4 rounds.

Scorch Earth Two Actions

Requirements The sanzuwu is standing on the ground


Effect The sanzuwu Strides. A 6th-level Wall of Fire appears in all the spaces the sanzuwu left during this movement, lasting for 1 round. The sanzuwu can't use Scorch Earth again for 1d4 rounds.

Transfixing Sunbeam Two Actions (evocation, incapacitation, light, primal)

Requirements The sanzuwu is in their fiery form


Effect The sanzuwu spreads their wings, emitting a bright cascade of light in a 30-foot cone. Creatures in the cone must attempt a DC 33 fortitude save.

Success The creature is unaffected.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.


Those who feast on the sun are said to carry its power within them. Sanzuwus are small crows with red plumage and dark throats. According to legend, they stole their burning power from the sun and now fly across the sky as blinding streaks of fire. When they land on the earth, it ignites around them, causing unbound destruction. A handful of people worship these radiant birds and inscribe their three-legged visage on coins, items, and weapons.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.