Sarkorian WolfCreature 1
Source Pathfinder Lost Omens: Travel Guide
Perception +7 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2
AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet
Resistances Evil 5
Jaws +9 (+4, -1) to hit 1d6+2 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Pack AttackThe wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.
KnockdownRequirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target Prone.
To survive living in the Worldwound, Sarkorian wolves developed defenses against the Abyss. They've become symbols for Mendevian crusaders who struggled to adapt to the world after the war ended.
Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.