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ScalathraxCreature 4


UncommonNEMediumAberration
Source Pathfinder #163: Ruins of Gauntlight
Perception +11 (darkvision)
Languages Undercommon
Skills Acrobatics +11, Athletics +11, Stealth +13
Str +3, Dex +5, Con +3, Int -2, Wis +3, Cha +0

AC 21; Fort +11; Reflex +13; Will +9;
HP 60
Speed 25 feet (climb 25 feet)
Weaknesses Fire 5
Resistances Poison 5

Jaws One Action +13 (+8, +3) to hit (finesse) 2d8+5 Piercing
Leg Quill One Action +13 (+8, +3) to hit (range increment 20) 2d4+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Oily Scales

A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of Acrobatics checks to Squeeze or of any skill check to Escape as one degree of success greater than the rolled result.

A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage.

Scalathrax Venom (poison)

Saving Throw DC 21 fortitude


Maximum Duration 6 rounds

Stage 1 Clumsy 1 (1 round)

Stage 2 clumsy 1 and Slowed 1 (1 round)

Stage 3 clumsy 1 and Slowed 2 (1 round)

Spray Toxic Oil Two Actions (conjuration, primal)

The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 reflex save.

The scalathrax can't use Toxic Oil Spray again for 1d4 rounds.


Critical Success The creature is unaffected.

Success The creature takes 1d8 poison damage.

Failure The creature takes 2d8 poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon.

Critical Failure As failure, but 4d8 poison damage.

Effect: Spray Toxic Oil


These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable-whether it's coating a victim or the scalathrax itself.

While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of scalathraxes are foul-tempered and quick to anger, and most of them enjoy killing. It's possible to forge an alliance with a scalathrax, but doing so requires either constant bribes of new creatures to kill or a particularly intimidating personality-scalathraxes often respect bullies, seeing in them a mirror of their own cruel values.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.