🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Scarlet Triad EnforcerCreature 15


RareLEMediumHumanHumanoid
Source Pathfinder #149: Against the Scarlet Triad
Perception +25
Languages Common, Osiriani
Skills Acrobatics +30, Intimidation +28, Stealth +27, Thievery +25, Lore +26
Str +8, Dex +6, Con +6, Int +3, Wis +4, Cha +5

AC 36; Fort +30; Reflex +26; Will +24;
HP 275
Speed 25 feet

Scimitar One Action +32 (+27, +22) to hit (forceful, magical, sweep) 3d6+15 Slashing
Sap One Action +32 (+28, +24) to hit (agile, magical, nonlethal) 2d6+15 Bludgeoning
Composite Shortbow One Action +31 (+26, +21) to hit (deadly d10, magical, propulsive, range increment 60, reload 0) 2d6+12 Piercing

Stunning Retort Reaction

Trigger An enemy critically fails a Strike against the enforcer


Effect The enforcer Strikes with their sap against that enemy if they're within reach; otherwise, the enforcer attempts an Intimidation check to Demoralize that enemy.

Dual Abuse Two Actions

The enforcer uses the pain of one attack as an opening to deal a devastating second blow. The enforcer makes two attacks against the same target: a scimitar Strike and sap Strike (in any order) or two composite shortbow Strikes. If both attacks hit, the second attack deals an additional 3d6 damage, and the enforcer gives the target one of the following conditions until the end of the enforcer's next turn: Dazzled, Enfeebled 2, Flat-Footed, or Slowed 1.

This counts as two attacks when calculating the enforcer's multiple attack penalty, but the penalty doesn't increase until after both attacks.

Efficient Capture Three Actions (attack, manipulate)

Requirements The enforcer has manacles in hand and is adjacent to a creature


Effect The enforcer attempts to bind the creature's wrists or ankles with the manacles. If the enforcer succeeds at an attack roll with a +30 modifier against the target's AC, they apply the manacles.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.