Scarlet Triad PoisonerCreature 8
Source Pathfinder #147: Tomorrow Must Burn
Perception +16
Languages Common, Gnoll
Skills Acrobatics +16, Athletics +14, Crafting +18, Deception +15, Medicine +16, Stealth +16
Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1
AC 27; Fort +17; Reflex +18; Will +14; +1 status to all saves vs. poison
HP 135
Speed 25 feet
Resistances Poison 10
Shortsword +19 (+15, +11) to hit (agile, finesse, versatile p) 1d6+10 Slashing
Crossbow +19 (+14, +9) to hit (range increment 120, reload 1) 2d8+6 Piercing
+1 Status to All Saves vs. PoisonRunning Poison Strike
Frequency three times per day
Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 extra poison damage. This has no effect on a Strike that already deals poison damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.