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Scarlet Triad SneakCreature 6


UncommonCEMediumHumanHumanoid
Source Pathfinder #147: Tomorrow Must Burn
Perception +12
Languages Common
Skills Acrobatics +14, Athletics +10, Deception +12, Intimidation +10, Stealth +16, Thievery +14
Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +2

AC 25; Fort +10; Reflex +14; Will +12;
HP 95
Speed 25 feet

Rapier One Action +17 (+12, +7) to hit (deadly d8, disarm, finesse) 1d6+5 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, thrown 10, versatile s) 1d4+4 Piercing

Deny Advantage

The sneak isn't Flat-Footed to Hidden, Undetected, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack.

Mobility

When the sneak takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

Nimble Dodge Reaction

Requirement A sneak can't use this reaction while encumbered.

Trigger The sneak is hit by an attack made by a creature the sneak can see.


Effect The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Efficient Capture Three Actions (attack, manipulate)

Requirements The sneak has manacles in hand and is adjacent to a creature.


Effect The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a +16 modifier against the target's AC, they apply the manacles.

Sneak Attack

2d6 precision damage

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Surprise Attack

In the first round of combat, creatures that haven't acted yet are Flat-Footed to the sneak.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.