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Scarlet Triad ThugCreature 7


UncommonCEMediumDwarfHumanoid
Source Pathfinder #147: Tomorrow Must Burn
Perception +13 (darkvision)
Languages Common, Dwarven
Skills Acrobatics +13, Athletics +17, Intimidation +16, Survival +13, Thievery +13
Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2

AC 25; Fort +18; Reflex +12; Will +15; +2 circumstance to all saves vs. shove, trip, or being knocked prone
HP 120
Speed 20 feet

Flail One Action +18 (+13, +8) to hit (disarm, sweep, trip) 2d6+10 Bludgeoning
Javelin One Action +15 (+10, +5) to hit (thrown 30) 1d6+10 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

+2 Circumstance to All Saves vs. Shove, Trip, or Being Knocked ProneBully's Push Reaction

Trigger A creature within the thug's reach misses the thug with a melee Strike.


Effect The thug attempts to Shove the triggering creature at a -2 penalty. If the thug rolls a critical failure, it gets a failure instead.

Rock Dwarf

When forced to move 10 feet or more, the thug is moved only half the distance.

Efficient Capture Three Actions (attack, manipulate)

Requirements The thug has manacles in hand and is next to a creature.


Effect The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC.

Pack Attack

The thug deals an extra 1d8 damage to any creature that's within reach of at least two of the thug's allies.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.