Scented Candle HomunculusCreature 1
Source Pathfinder Adventure: A Fistful of Flowers
Perception +3 (darkvision)
Languages Common, Can't Speak Any Language; Master Link
Skills Acrobatics +5, Stealth +5
Str -1, Dex +3, Con +0, Int +1, Wis +1, Cha -2
AC 17; Fort +2; Reflex +7; Will +3;
HP 17
Speed 15 feet (fly 40 feet)
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Jaws +7 (+2, -3) to hit (finesse, magical) 1d4 Piercing
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Master Link (arcane, divination, mental)A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment as its creator and is utterly faithful. If the homunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near.
Perfume Aura (aura, olfactory, poison)5 feet Aura
The scented candle homunculus's fragrance of lavender is overwhelmingly intense. Any creature other than the homunculus's master who enters the aura must attempt a DC 15 fortitude save.
Critical Success The creature is temporarily immune to the homunculus's aura for 24 hours.
Success The creature is unaffected.
Failure The creature is Sickened 1.
Critical Failure The creature is Stupefied 1 for 1 round and sickened 1.
Dunk in Wax (move)A scented candle homunculus who is adjacent to the large wax cauldron can dunk itself in wax, healing 2d6 damage.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.