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Scorched Earth MephitCreature 1


RareNSmallEarthElementalFire
Source Pathfinder Society Scenario #2-19: Enter the Pallid Peaki
Perception +3 (darkvision, tremorsense (imprecise) 30 feet)
Languages Ignan, Terran
Skills Athletics +5, Stealth +2
Str +3, Dex -1, Con +2, Int -2, Wis +0, Cha -1

AC 16; Fort +8; Reflex +4; Will +3;
HP 17 (Fast Healing 2 (while underground)
Speed 20 feet (fly 15 feet, swim 20 feet)
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 3

Fist One Action +8 (+3, -2) to hit 1d6+3 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Fast Healing 2 (While Underground)

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breath Weapon Two Actions (arcane, earth)

The scorched earth mephit breathes rocks in a 15-foot cone that deals 2d4 fire damage and 1d4 Persistent Fire Damage to each creature within the area (DC 17 basic reflex save).

The scorched earth mephit can't use Breath Weapon again for 1d4 rounds.

Magma Swim

A scorched earth mephit's swim Speed functions only when the elemental is Swimming through magma or molten lava.


Arcane Innate Spells (DC 17, +9 to hit)

2nd Level: Enlarge (Self Only)



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.