Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Scorned HoundCreature 1

Source Pathfinder Book of the Dead
Perception +7 (darkvision, scent (imprecise) 30 feet, sense companion)
Languages none
Skills Acrobatics +5, Athletics +7, Stealth +5, Survival +5
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1

AC 15; Fort +9; Reflex +7; Will +5;
HP 22 (negative healing)
Speed 30 feet
Immunities death effects, disease, paralyzed, poison, sleep

Jaws One Action +9 (+4, -1) to hit 1d6+2 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Sense Companion (detection, divination, occult)

A scorned hound knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

Stench (aura, olfactory)

15 feet Aura

A creature entering the aura or starting its turn in the aura must succeed at a DC 14 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Betray the Pack

The hound's Strikes deal 1d4 additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack.

Scorned hounds rise from the most devoted dogs. They're incredibly possessive of their owners, allowing no living beings to approach and refusing to be parted.

Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath— fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.