Scorpion SwarmCreature 4
Source Pathfinder Bestiary
Perception +11 (darkvision)
Languages none
Skills Acrobatics +11, Athletics +6, Stealth +11
Str +0, Dex +5, Con +2, Int -5, Wis +0, Cha -4
AC 21; Fort +10; Reflex +13; Will +8;
HP 55
Speed 25 feet
Immunities precision, swarm mind
Weaknesses Area Damage 5, Splash Damage 5
Resistances Bludgeoning 3, Piercing 7, Slashing 7
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Scorpion Venom (poison)Saving Throw DC 18 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Swarming StingsEach enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic reflex save) and is exposed to scorpion venom.
While a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim's bones.
Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with powerful pincers and a painful sting. Scorpions can be found in nearly every climate, where they hunt their prey with a mixture of patient stealth and raw strength. Most scorpions live in underground burrows, either as lone hunters or part of a larger colony. These arachnids are so feared and dangerous that in many cultures, they are treated as deities or dualistic symbols of both death and protection from said death.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.