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Seaborn FisherCreature -1


CNMediumAquaticElfHumanoid
Source Pathfinder Society Quest #4: Port Peril Pub Crawl
Perception +6 (low-light vision)
Languages Aquan, Common
Skills Athletics +4, Deception +3, Nature +5, Lore +5
Str +1, Dex +1, Con +0, Int +0, Wis +2, Cha +1

AC 15; Fort +5; Reflex +2; Will +8;
HP 9
Speed 25 feet (swim 25 feet)

Knife One Action +6 (+2, -2) to hit (agile, versatile s) 1d4+1 Piercing
Knife One Action +6 (+2, -2) to hit (agile, thrown 10, versatile s) 1d4+1 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.


Primal Innate Spells (DC 15, +7 to hit)

Cantrips (1st Level): Dancing Lights, Electric Arc, Ray of Frost
1st Level: Hydraulic Push



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.