Seldeg BheldisCreature 17
Source Pathfinder #186: Ghost King's Rage
Perception +26 (darkvision)
Languages Abyssal, Common, Infernal, Kelish, Necril, Orcish, Osiriani
Skills Athletics +33, Diplomacy +30, Intimidation +30, Religion +28, Society +30, Lore +30
Str +9, Dex +5, Con +9, Int +6, Wis +4, Cha +6
AC 41 43 with shield raised; Fort +32; Reflex +29; Will +26;
HP 390 (negative healing, rejuvenation)
Speed 25 feet
Immunities cold, death effects, disease, paralyzed, poison, unconscious
Greater Flaming Longsword +33 (+28, +23) to hit (fire, magical, versatile p) 3d8+17 Slashing + 2d10 Fire
Fist +34 (+30, +26) to hit (agile, finesse, fire, magical) 2d10 Fire + 2d8+17 Bludgeoning
Flaming Javelin +30 (+25, +20) to hit (fire, magical, thrown 30) 3d6+17 Piercing + 2d10 Fire
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Iron CommandTrigger An enemy within 15 feet damages Seldeg
Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 5d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage until the end of his next turn. Seldeg chooses whether the additional damage is evil or negative each time he uses this reaction.
Rejuvenation (divine, necromancy)When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.
Sacrilegious Aura (abjuration, aura, divine, evil)30 feet Aura
When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +37.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Devastating Blast (arcane, evocation, fire)Seldeg unleashes a 30-foot cone of fire. Creatures in the area take 9d12 fire damage (DC 35 basic reflex). Seldeg can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse, necromancy)This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 35 will save
Onset 1 hour
Stage 1 Doomed 1 and cannot remove the armor (1 day)
Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Effect: Graveknight's Curse
Phantom Steed (arcane, conjuration)HP 130; AC 39, Fort +28, Ref +25, Will +22
Seldeg summons a supernatural mount as per Phantom Steed (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Ruinous WeaponsAny weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.
Unyielding BlockAt the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.
Weapon MasterThe graveknight has access to the critical specialization effects of any weapons it wields.
Champion Devotion Spells (DC 35, +27 to hit)
1st Level: Touch of Corruption
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.