Sewer OozeCreature 1
Source Pathfinder Bestiary
Perception +3 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +1
Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5
AC 8; Fort +9; Reflex +1; Will +3;
HP 40
Speed 10 feet
Immunities acid, critical hits, mental, precision, unconscious, visual
Pseudopod +9 (+4, -1) to hit 1d6+1 Bludgeoning + 1d4 Acid
Motion Sense 60 feet
A sewer ooze can sense nearby motion through vibration and air movement.
Filth WaveFrequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).
A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave
These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.