Sewer Ooze (BB)Creature 1
Source Pathfinder Beginner Box
Perception +3 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +1
Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5
AC 8; Fort +9; Reflex +1; Will +3;
HP 40
Speed 10 feet
Immunities acid, critical hits, mental, unconscious
Pseudopod +9 (+4, -1) to hit 1d6+1 Bludgeoning + 1d4 Acid
Motion Sense 60 feet
A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.
Filth WaveThe sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a DC 17 reflex save or take 1d4 acid damage and a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the Prone condition). A creature can Interact to clean someone off. This decreases the Speed penalty to -5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute.
Effect: Filth Wave
These amorphous masses of sewage and detritus make their way through filthy culverts beneath cities. Some grow to enormous sizes and have insatiable appetites.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.