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Shadern ImmolatorCreature 1

Source Pathfinder Book of the Dead
Perception +5 (darkvision, smoke vision)
Languages Common, Goblin, Necril
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +3
Str +2, Dex +4, Con +3, Int -1, Wis +0, Cha +1

AC 15; Fort +6; Reflex +9; Will +3;
HP 21 (negative healing)
Speed 25 feet
Immunities fire

Fist One Action +9 (+5, +1) to hit (agile, finesse, unarmed) 1d4+2 Bludgeoning + 1 Fire


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consecration Vulnerability

A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Sanctified Ground, is Slowed 1.

Smoke Vision

The shadern ignores the Concealed condition from smoke.

Death Gasp One Action (divine, necromancy)

The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath.

Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).

Exhale Two Actions (divine, evocation, fire)

The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.

Smoldering Fist

On a critical hit, the shadern immolator's fist Strike also deals 1d4 Persistent fire Damage.

Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable but inured to the pain, and they enjoy lighting themselves (and everything else) on fire.

Mortics are humanoids overwhelmed by negative energy who tenaciously cling to life, straddling the line between living and dead.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.


A creature with this trait can come from multiple tribes of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.