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Shadow YaiCreature 16


CELargeFiendGiantHumanoidOniShadow
Source Pathfinder #167: Ready? Fight!
Perception +28 (greater darkvision)
Languages Common, Jotun
Skills Acrobatics +28, Arcana +30, Athletics +30, Deception +33, Intimidation +31, Performance +33, Stealth +30
Str +8, Dex +6, Con +5, Int +6, Wis +6, Cha +9

AC 39; Fort +25; Reflex +28; Will +26;
HP 290 (regeneration 15 (deactivated by acid or fire)
Speed 40 feet (fly 40 feet)

Glaive One Action +32 (+27, +22) to hit (deadly 2d8, evil, forceful, magical, reach 15) 3d8+14 Slashing + 2d6 Sonic
Fist One Action +28 (+24, +20) to hit (agile, evil, magical, reach 10) 3d8+14 Bludgeoning
Sonic Missile One Action +30 (+25, +20) to hit (evil, magical, range increment 60, sonic) 3d10+11 Sonic

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Shadow Step One Action (conjuration, primal, shadow, teleportation)

Requirements The shadow yai is in an area of dim light or darkness or is standing in the shadow of any Large or larger object


Effect The shadow yai instantly teleports to another location that's in dim light or darkness or to a space that's in the shadow of any Large or larger object within 60 feet.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Regeneration 15 (Deactivated by Acid or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

The shadow yai takes on the appearance of a Shadow Giant. This doesn't change its Speed or Strike attack and damage.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Shadow Touch

A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist Strike must attempt a DC 36 will save.


Critical Success The creature is unaffected.

Success The creature takes 2d6 negative damage.

Failure The creature becomes Drained 1 and takes 3d6 negative damage. As long as the creature is drained as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to Cast a Spell with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's drained value (for example, DC 7 if the creature is drained 2).

Critical Failure As failure, but the creature becomes Drained 2 and takes 6d6 negative damage.


Innate Primal Spells (DC 37, +29 to hit)

1st Level: Charm (2x), Command
2nd Level: Darkness, Invisibility (at will, self only), Sound Burst
3rd Level: Enthrall (at will)
5th Level: Shadow Walk


Oni who assume the form of shadow giants are known as shadow yais. Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. Smaller beings who refuse to submit to a shadow yai are subject to painful, drawn out, and strangely beautiful deaths, for a shadow yai has a special way of evoking melodic cries and screams from their victims: a veritable symphony of pain. Individuals of particular musical skill who accompany a shadow yai can find the experience extremely lucrative and enriching-as long as they don't run afoul of their liege.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Shadow

This magic involves shadows or the energy of the Shadow Plane.