ShatterlingCreature 14
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +26 (low-light vision, mirror senses)
Languages none
Skills Acrobatics +28, Athletics +25, Intimidation +25, Society +20, Stealth +32, Thievery +30
Str +5, Dex +8, Con +4, Int +0, Wis +4, Cha +3
AC 36; Fort +24; Reflex +30; Will +26;
HP 305
Speed 40 feet
Immunities bleed
Weaknesses Bludgeoning 15
Mirror Hand +27 (+23, +19) to hit (agile, finesse, magical) 3d6+11 Slashing
Mirror Dart +27 (+22, +17) to hit (magical, range increment 30) 3d6+11 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Divert StrikeTrigger A shatterling takes non-bludgeoning damage and there's an unbroken mirror at least 1 foot wide within 100 feet of the shatterling
Effect The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0.
Extra ReactionA shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert Strike.
Mirror SensesA shatterling can see and hear through any unbroken mirror within 100 feet.
Blood-Fueled TitterIf the shatterling attempts an Intimidation check to Demoralize a target within 30 feet of a creature with persistent bleed damage, the shatterling has +4 circumstance bonus to the Intimidation check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to Demoralize it unless the shatterling critically fails its Intimidation check.
Mirror Jump (move)During this Stride, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so.
Vanish in ReflectionsThe shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can Hide and Sneak even without cover or without being concealed.
Wipe Away Cracks (manipulate)The shatterling touches a broken mirror, instantly repairing it.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FeyCreatures of the First World are called the fey.