Shino Hakusa (Level 14)Creature 14
Source Pathfinder #166: Despair on Danger Island
Perception +22
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +28, Athletics +27, Deception +24, Medicine +26, Occultism +21, Stealth +26, Thievery +26
Str +5, Dex +6, Con +4, Int +1, Wis +2, Cha +0
AC 35; Fort +24; Reflex +28; Will +22;
HP 250
Speed 35 feet
Fist +30 (+26, +22) to hit (agile, coldiron, finesse, magical, nonlethal, silver, unarmed) 3d6+11 Bludgeoning
Shuriken +29 (+25, +21) to hit (agile, magical, reload 0, thrown 20) 2d4+11 Piercing
Nimble Dodge
Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.
Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Disorienting TumbleHakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes Flat-Footed until the end of Hakusa's turn.
Powerful FistsHakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Pressure Point AttackHakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 35 fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions with the manipulate trait or the action is lost.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is 1 minute, the flat check is DC 11 flat, and the target also takes -10-foot status penalty to their Speed for the duration.
Sneak AttackHakusa's Strikes deal an additional 3d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.