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Shino Hakusa (Level 20)Creature 20


UniqueLEMediumHumanHumanoid
Source Pathfinder #168: King of the Mountain
Perception +34 (lifesense)
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +38, Athletics +35, Deception +33, Medicine +35, Occultism +35, Thievery +33
Str +6, Dex +7, Con +4, Int +2, Wis +3, Cha +1

AC 45; Fort +33; Reflex +36; Will +30; +3 status to all saves vs. necromancy
HP 360
Speed 30 feet

Fingers One Action +38 (+34, +30) to hit (agile, finesse, magical, unarmed) 4d6+14 Piercing
Palm One Action +37 (+32, +27) to hit (forceful, magical, shove, unarmed) 6d6+14 Bludgeoning
Vitality Blast One Action +38 (+33, +28) to hit (magical, negative, range increment 60, unarmed, versatile positive) 4d8+8 Negative

Lifesense

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.

+3 status to all saves vs. necromancyNimble Dodge Reaction

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.


Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Ki Absorption (necromancy)

Hakusa absorbs vitality with each blow. She gains fast healing 10 for 1 round whenever she successfully Strikes with a melee unarmed attack.

Pressure Point Attack Two Actions

Hakusa rapidly strikes at pressure points to debilitate a foe. She makes a fingers Strike. On a hit, the target takes damage as normal and must attempt a DC 43 fortitude save. Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attack for 1 minute.


Critical Success The target is unaffected.

Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.

Failure As success, but the duration is 1 minute.

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target takes a -10-foot status penalty to all Speeds for the duration.

Sneak Attack

Hakusa's Strikes deal an extra 5d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Swallows in Flight Two Actions (negative, necromancy)

(certain kill)

Frequency once per round


Effect Hakusa strikes a series of pressure points on her target's body that redirects its ki to the heart, before following up with a palm strike to the sternum. She makes a fingers Strike and a palm Strike, dealing damage as normal. If both hit, the target takes 8d10 negative damage as its life energy escapes from its body in a shower of bird-shaped sparks. The target attempts a DC 43 fortitude save.


Critical Success The target is unaffected.

Success The target takes half the negative damage.

Failure The target takes full damage, its life energy exploding violently from its back in a 30-foot cone originating from the target. All of Hakusa's other enemies in the cone also take the negative damage (DC 43 basic fortitude save).

Critical Failure As failure, but the target takes double negative damage.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.