Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Shoma LyzeriusCreature 3

Source Punks in a Powder Keg
Perception +9 (low-light vision)
Languages Common, Dwarven, Elven, Gnoll, Gnomish, Ignan, Kelish, Osiriani
Skills Acrobatics +8, Arcana +9, Crafting +12, Deception +9, Diplomacy +9, Society +9, Stealth +10, Thievery +10, Lore +9
Str +1, Dex +3, Con +1, Int +4, Wis +1, Cha +4

AC 18; Fort +6; Reflex +10; Will +8;
HP 44
Speed 25 feet
Resistances Fire 3

Fist One Action +8 (+4, +0) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 Bludgeoning + 1d6 Fire
Bottled Lightning One Action +10 (+5, +0) to hit (alchemical, bomb, consumable, electricity, splash, thrown 30) 1 Fire + 2d6 Electricity
Tanglefoot Bag One Action +10 (+5, +0) to hit (alchemical, bomb, consumable, thrown 30) 1 Fire
Acid Flask One Action +10 (+5, +0) to hit (acid, alchemical, bomb, consumable, splash, thrown 30) 1 Fire

Infused Items

Shoma Lyzerius carries 2 Acid Flask (Moderate), 2 Bottled Lightning (Moderate), 2 Elixir of Life (Lesser), 6 moderate lyzerium vials, and 2 Tanglefoot Bag (Lesser). These items last for 24 hours, or until the next time he makes his daily preparations. He can spend an action to create an additional dose of any one of these items, or any of the items listed as formulas in his book.

Low-light vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Far Lob

Lyzerius's bombs have a range increment of 30 feet (instead of 20 feet).


Lyzerius's alchemical items deal an additional 1 fire damage on a successful Strike.

Natural-Born Burner

Any melee weapon Lyzerius uses deals an additional 1d6 fire damage.

Quick Bomber One Action

Lyzerius can Interact to draw a bomb and then make a Strike with it.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.


A type of geniekin descended from a being from the Plane of Fire.