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Shraen GraveknightCreature 15


CEMediumUndead
Source Pathfinder #155: Lord of the Black Sands
Perception +26 (darkvision)
Languages Elven, Necril, Undercommon
Skills Acrobatics +31, Intimidation +27, Religion +24, Stealth +27
Str +4, Dex +8, Con +4, Int +2, Wis +3, Cha +6

AC 37; Fort +25; Reflex +27; Will +26; +1 status bonus to all saves vs. magic effects, +2 status bonus to all saves vs. mental effects
HP 295 (negative healing, rejuvenation)
Speed 30 feet
Resistances Positive 30

Greater Frost Rapier One Action +31 (+26, +21) to hit (cold, deadly 2d8, disarm, finesse, magical) 1d6 Cold + 3d6+14 Piercing
Greater Frost Main-gauche One Action +31 (+27, +23) to hit (agile, cold, disarm, finesse, magical, parry, versatile s) 1d6 Cold + 3d4+14 Piercing
Fist One Action +29 (+25, +21) to hit (agile, cold) 1d6 Cold + 3d6+10 Piercing
Greater Frost Hand Crossbow One Action +31 (+26, +21) to hit (cold, magical, range increment 60, reload 1) 3d6+14 Piercing + 1d6 Cold

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sacrilegious (abjuration, aura, divine, evil)

30 foot aura.

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with +24 counteract modifier.

Devastating Blast Two Actions (arcane, cold, evocation)

The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 36 basic reflex save). The graveknight can use this ability once every 1d4 rounds.

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour.


Saving Throw DC 36 will save

Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Heart-Seeking Strike Three Actions

The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 fortitude save. On a failure, the creature takes 4d6 Persistent Bleed Damage. On a critical failure, the attack pierces the creature's heart, and the creature dies.

Quick Draw One Action

The Shraen graveknight draws a weapon, then Strikes with it.

Ruinous Weapons

At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire. Any weapon the graveknight wields gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, in addition to a +1 striking weapon rune. If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.


Divine Innate Spells (DC 36, +28 to hit)

Cantrips (8th Level): Dancing Lights
2nd Level: Darkness (At Will), Faerie Fire (At Will)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.