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ShredskinCreature 2


NE​Small​Undead​
Source Pathfinder Book of the Dead
Perception +6 (darkvision)
Languages Common, (can't Speak Any Language)
Skills Acrobatics +10, Athletics +8, Deception +8, Stealth +8
Str +2, Dex +4, Con +0, Int -1, Wis +0, Cha +2

AC 16; Fort +6; Reflex +10; Will +8;
HP 30 (negative healing)
Speed 0 feet (fly 30 feet)
Immunities critical hits, death effects, disease, paralyzed, poison, precision, unconscious

Claw One Action +10 (+6, +2) to hit (agile, finesse, reach 0) 1d6+4 Slashing
Jaws One Action +11 (+6, +1) to hit (finesse, reach 0) 1d8+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Compression

When a shredskin successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.

Constrict One Action

1d6+2 bludgeoning, DC 16 basic fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Control Body One Action

Requirements The shredskin is in the same space as a Medium or Small humanoid-shaped corpse


Effect The shredskin wraps itself around the corpse as a new skin and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is Flat-Footed for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is controlled by a shredskin by succeeding at a Perception check against the shredskin's Deception DC (typically 18).

Enshroud One Action (attack, incapacitation)

Requirements The shredskin is restraining a creature


Effect The shredskin wraps itself around the Restrained creature like a shirt, seizing control. The shredskin rolls an athletics check against the creature's Fortitude DC. On a success, the creature becomes restrained until it Escapes and the shredskin can control the creature as described in Control Body. At the start of each of its turns, the shredskin can attempt to Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a DC 16 Escape check to break free (DC 18 if the shredskin critically succeeded its Athletics check to Enshroud).

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Shredskins are flying, flapping animate skins who wander the lands lamenting their fate and feeling hollow and adrift, as if they're missing something crucial inside them. They try to enshroud and seize humanoid bodies—either corpses or living creatures, anything to fill that void within themselves. Though many will take any body they can overpower, some know who created them and desire only that body to claim as their own, the truest fulfillment of their accursed nature. Shredskins come from people skinned as inhumane trophies, or who were killed in a gruesome way that left only their skin intact, such as being pulled into a machine and degloved.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.