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Silaqui (3-4)Creature 3


UniqueLEMediumAquaticElementalWater
Source Pathfinder Society Scenario #2-06: The Crashing Wave
Perception +7 (darkvision)
Languages Aquan, Common
Skills Athletics +10, Intimidation +9, Religion +8, Stealth +11, Survival +8
Str +3, Dex +2, Con +2, Int +0, Wis +1, Cha +2

AC 19; Fort +9; Reflex +11; Will +6;
HP 40
Speed 15 feet (swim 50 feet)
Immunities bleed, electricity, paralyzed, poison, sleep

Jaws One Action +11 (+6, +1) to hit 1d10+3 Piercing + 1d6 Electricity

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Curse of the Spiraling Maelstrom Reaction

Trigger A creature adjacent to Silaqui successfully hits her with a Strike.


Effect The attacker takes 1d6 slashing damage (DC 20 basic reflex save) as they are battered by high-pressure water currents.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.