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Silent StalkerCreature 13


LNSmallUndead
Source Pathfinder Book of the Dead
Perception +24 (darkvision, sense murderer)
Languages Any One Spoken In Life By Their Murderer (typically Common; Can't Speak)
Skills Athletics +27, Lore +24, Stealth +28
Str +8, Dex +5, Con +3, Int +0, Wis +5, Cha +3

AC 34; Fort +22; Reflex +24; Will +22;
HP 220 (negative healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 15

Claw One Action +27 (+23, +19) to hit (agile) 3d8+14 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Self-Loathing

If a silent stalker sees their own reflection or any object important to them in life, they must attempt a DC 33 will save.


Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.

Success The silent stalker is distracted by self-loathing and is Slowed 1 for 1 round.

Failure The silent stalker becomes Fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.

Critical Failure The silent stalker becomes Immobilized as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.

Sense Murderer

A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance.

Silent Aura (aura, illusion, occult)

10 feet Aura

A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.

Undying Vendetta

If the silent stalker's murderer dies, the pale stranger is immediately destroyed. A pale stranger that can't sense their murderer must attempt a DC 11 flat once every 24 hours to avoid becoming Immobilized and Prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker's destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer.

Constrict One Action

3d8+7 bludgeoning, DC 33 basic fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Implacable Advance Two Actions

The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it's often too late.


A revenant is a vengeful undead who stalks the one who killed them in life. They're relentless in the pursuit of their murderer, seeking a final justice.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.