Sir Fredero SinnetCreature 9
Source Pathfinder Kingmaker
Perception +15
Languages Common
Skills Athletics +19, Deception +20, Diplomacy +18, Intimidation +20, Religion +17, Society +18
Str +4, Dex +2, Con +4, Int +1, Wis +0, Cha +3
AC 28; Fort +21; Reflex +17; Will +15;
HP 160
Speed 20 feet
Longsword +20 (+15, +10) to hit (magical, versatile p) 1d6 Sonic + 2d8+10 Slashing
Composite Shortbow +18 (+13, +8) to hit (deadly d10, magical, propulsive, range increment 60, reload 0) 2d6+10 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Quick BlockSir Fredero gains an additional reaction at the start of each of his turns that he can use only to perform a Shield Block.
Shield BlockTrigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Stubborn ConvictionFrequency once per round
Trigger Sir Fredero fails (but doesn't critically fail) a saving throw against a control or emotion effect
Effect Sir Fredero rerolls the failed saving throw. He must take the result of this second roll, even if it is worse than the initial failure.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.