Skartitch Chip-ToothCreature 16
Source Pathfinder #173: Doorway to the Red Star
Perception +28 (low‑light vision)
Languages Akitonian, Shobhad
Skills Acrobatics +29, Athletics +26, Deception +31, Diplomacy +29, Lore +27, Intimidation +31, Occultism +25, Society +27, Stealth +29, Thievery +31, Lore +29
Str +2, Dex +5, Con +2, Int +3, Wis +2, Cha +5
AC 39; Fort +26; Reflex +29; Will +26;
HP 290
Speed 25 feet (burrow 15 feet)
Fangs +31 (+27, +23) to hit (agile, finesse, magical, unarmed) 2d6+13 Piercing
Crossbow +31 (+26, +21) to hit (magical, range increment 120, reload 1) 3d8+8 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Nimble DodgeRequirements Skartitch can't use this reaction while encumbered
Trigger Skartitch is hit or critically hit by an attack made by a creature she can see
Effect Skartitch gains a +2 circumstance bonus to her Armor Class against the triggering attack.
Cunning DiscernmentSkartitch attempts a Recall Knowledge check against an opponent using the standard DC for a creature of that level. On a success, that opponent is Flat-Footed against Skartitch's attacks until the start of her next turn; on a critical success, the opponent is flat‑footed against Skartitch's attacks for 1 minute.
Deadly DeceptionSkartitch attempts a Deception check to Feint against an opponent she can see. On a success, Skartitch can immediately Strike with one unarmed attack and one ranged weapon attack against the target. The ranged attack does not trigger reactions from the target of the Feint.
Both of these attacks count toward her multiple attack penalty, but do not apply the penalty until both attacks are completed.
Sneak AttackSkartitch deals an extra 4d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
RatfolkA creature with this trait is a member of the ratfolk ancestry.