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SkebsCreature -1

Source Pathfinder #157: Devil at the Dreaming Palace
Perception +4
Languages Common, Halfling
Skills Acrobatics +5, Deception +2, Stealth +5, Thievery +5
Str +0, Dex +3, Con +1, Int +1, Wis +2, Cha +0

AC 15; Fort +3; Reflex +7; Will +4;
HP 7
Speed 25 feet

Dagger One Action +8 (+4, +0) to hit (agile, finesse, thrown 10, versatile s) 1d4 Piercing
Dagger One Action +8 (+4, +0) to hit (agile, finesse, thrown 10, versatile s) 1d4 Piercing

Distracting Shadows

Skebs can use creatures that are at least one size larger than themself as cover for the Hide and Sneak actions.

Sneak Attack

Skebs deals 1d6 extra precision damage to flat-footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.