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Skeletal CyclopsCreature 3

Source Pathfinder Society Scenario #2-03: Catastrophe's Spark
Perception +7 (darkvision)
Languages none
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int -5, Wis +0, Cha +2

AC 17; Fort +10; Reflex +8; Will +7;
HP 50 (negative healing)
Speed 30 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Bo Staff One Action +12 (+7, +2) to hit (monk, parry, reach 15, trip) 1d8+7 Bludgeoning
Claw One Action +12 (+8, +4) to hit (agile, reach 10) 1d10+5 Slashing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Broad Swipe Two Actions

The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Explosive Death

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 2d6 slashing damage with a DC 17 basic reflex save

Terrifying Charge Two Actions

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to Demoralize: Intimidation the target.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.


This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.