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Skeletal Giant (BB)Creature 3


NELargeMindlessSkeletonUndead
Source Pathfinder Beginner Box
Perception +7 (darkvision)
Languages none
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int -5, Wis +0, Cha +2

AC 17; Fort +10; Reflex +8; Will +7;
HP 50
Speed 30 feet
Immunities mental, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Greatsword One Action +12 (+7, +2) to hit (reach 10, versatile s) 1d12+7 Slashing
Horns One Action +12 (+8, +4) to hit (agile) 1d10+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Broad Swipe Two Actions

The skeletal giant makes two Strikes with its greatsword against two adjacent foes, both of whom are within its reach. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its horns).

Terrifying Charge Two Actions

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

If the strike hits, the giant attempts to Demoralize the target.


The reanimated bones of giants make excellent necromantic thralls, and the skeletal giants made out of bull-headed minotaurs are no exception. Mindless skeletons use similar tactics, so using a bigger, more durable skeleton is the only way a necromancer can obtain a more powerful thrall.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.