Skeletal Tiger LordCreature 8
Source Pathfinder Kingmaker
Perception +18
Languages Hallit
Skills Athletics +18
Str +4, Dex +4, Con +1, Int -1, Wis +2, Cha +1
AC 28; Fort +18; Reflex +16; Will +16;
HP 99 (negative healing, fast healing 10)
Speed 25 feet
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Resistances Cold 10, Electricity 10, Fire 10, Piercing 10, Slashing 10
Greatsword +20 (+15, +10) to hit (versatile p) 2d6 Negative + 1d12+10 Slashing
Composite Longbow +18 (+13, +8) to hit (deadly d10, propulsive, range increment 100, reload 0, volley 30) 1d8+10 Piercing
Fast Healing 10
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Rejuvenation (divine, necromancy)When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
SkeletonThis undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.