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Skeleton Guard (BB)Creature -1

Source Pathfinder Beginner Box
Perception +2 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +3
Str +2, Dex +4, Con +0, Int -5, Wis +0, Cha +0

AC 16; Fort +2; Reflex +8; Will +2;
HP 4
Speed 25 feet
Immunities mental, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Scimitar One Action +6 (+1, -4) to hit (forceful, sweep) 1d6+2 Slashing
Claw One Action +6 (+2, -2) to hit (agile, finesse) 1d4+2 Slashing
Shortbow One Action +6 (+1, -4) to hit (deadly d10, range increment 60) 1d6 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Made from bones held together by foul necromancy, skeletons can often be found haunting old dungeons and patrolling forgotten cemeteries. Many evil masterminds prefer to keep eternally vigilant undead as minions to avoid the upkeep required to feed and satisfy the psychological needs of living guardians.

Simple skeleton guards remain the most common skeletal minions. These skeletons are mindless, meaning they can't truly reason but can execute their basic guard duties of watching out for and attacking intruders. A group of several skeletons defending the same location usually consists of melee fighters and archers who shoot arrows from afar.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.


This undead is made by animating a dead creature's skeleton with negative energy. An ability with this trait can be used or selected only by skeletons.