Skull PeelerCreature 6
Source Pathfinder Bestiary 3
Perception +17 (low-light vision)
Languages none
Skills Acrobatics +12, Athletics +15, Stealth +16
Str +5, Dex +4, Con +3, Int -3, Wis +3, Cha +1
AC 24; Fort +13; Reflex +16; Will +11;
HP 75
Speed 20 feet (climb 15 feet, fly 10 feet)
Tongue +17 (+13, +9) to hit (agile, fatal d12, reach 10) 2d4+8 Slashing
Claw +17 (+12, +7) to hit 2d10+8 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Snatch SkullTrigger The skull peeler is using Perfect Camouflage and a creature moves into a space within 15 feet of it
Effect The skull peeler Leaps toward the triggering creature and Strikes with its tongue. If this Strike is successful, the skull peeler automatically Grabs the target with its tongue.
AnticoagulantThe skull peeler's razor-sharp tongue is coated in an anticoagulant substance that makes wounds it inflicts particularly hard to close.
The DC of the flat check to end the persistent bleed damage from a skull peeler's tongue is DC 16 flat, or DC 11 flat with appropriate assistance.
Perfect Camouflage (concentrate)Requirements The skull peeler is in a treetop or standing on a tree limb
Effect Until the next time it acts, the skull peeler hangs perfectly still, blending into the treetop surroundings. It has an automatic result of 36 on Stealth checks and DCs to Hide from any creature more than 10 feet away from it.
Skull peelers, despite their ferocious and well-deserved moniker, are considered by many to be downright adorable, especially when viewed from a safe distance. Their soft, dappled brown fur helps them hide in forest canopies, and they have shimmering insectile wings and big eyes that draw in the faintest beams of light. At first glance, a skull peeler looks like a cuddly pet or a wizard's familiar. Any illusions of domesticating such a beast are quickly dismissed upon seeing how a skull peeler eats, however.
Skull peelers have evolved to hang motionlessly in treetop canopies as they wait until appropriate prey appears, usually long-necked dinosaurs but also brachiating primates and large birds. The skull peeler then lashes out with its long tongue, severing the creature's head from its body and pulling the detached cranium back into its hungry paws. It then uses its claws to crack open the cranial cavity-hence its name-before lapping up the tasty insides.
Despite skull peelers' gruesome eating habits, some enterprises and individuals can't resist the urge to add these beasts to their menageries. Fey and other creatures with ties to the First World, such as gnomes, can occasionally coax a skull peeler into a form of domestication. While the adorable beasts can never be fully tamed due to their hyper-evolved hunting instincts, they can be bribed with food and, if kept satiated, displayed on a perch or indoor terrarium as an example of their master's cunning and deadliness. As often as not, these pseudo-domesticated skull peelers end up devouring a guest, pet, or their would-be owner, but this possibility doesn't stop up-and-coming crime lords from attempting to domesticate the little predators. Skull peelers kept in well-managed zoos fare somewhat better, but these clever creatures don't always stay in their cages, which has led to wild skull peelers in places travelers might not expect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.