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SkunkCreature -1


NTinyAnimal
Source Pathfinder Bestiary 3
Perception +5 (low-light vision, scent (imprecise) 40 feet)
Languages none
Skills Acrobatics +5, Athletics +2, Stealth +5
Str +0, Dex +3, Con +2, Int -4, Wis +1, Cha +0

AC 15; Fort +4; Reflex +7; Will +3;
HP 7
Speed 20 feet

Jaws One Action +7 (+3, -1) to hit (agile, finesse) 1d8 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 40 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Spray Musk Two Actions (poison)

The skunk propels a stream of acrid musk in a 10-foot line. Each creature in the line must attempt a DC 16 fortitude save.


Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target is Sickened 2.

Critical Failure The target is Sickened 2 and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Effect: Musk


These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.


With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.