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Slithering PitCreature 7


RareNMediumMindlessOoze
Source Pathfinder Bestiary 3
Perception +9 (no vision, tremorsense (imprecise) 60 feet)
Languages none
Skills Athletics +18, Stealth +10
Str +7, Dex -5, Con +7, Int -5, Wis +0, Cha -5

AC 14 10 from inside the Dimensional Pit; Fort +18; Reflex +6; Will +11;
HP 220
Speed 10 feet
Immunities acid, critical hits, mental, precision, unconscious, visual

Pseudopod One Action +18 (+13, +8) to hit (reach 10) 2d8+9 Bludgeoning

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Transparent

A slithering pit is so clear it's difficult to spot. A successful DC 30 perception check is required to notice a stationary slithering pit, and a creature must be Searching to attempt this check.

A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit.

Breach Vulnerability

Ingesting an extradimensional space like that found in a bag of holding deals 6d8 force damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go.

Dimensional Pit Two Actions (conjuration, extradimensional, occult)

The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain.

Any other creature occupying or entering pit spaces must succeed at a DC 22 reflex save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature Grabbed by the ooze falls in and is no longer grabbed, even if it was outside the pit squares.

While a dimensional pit is open, the slithering pit is Immobilized, can't be forced to move, and can make pseudopod Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes 2d6 acid damage. Climbing the walls of the pit requires a DC 22 athletics check.

When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go.

Flurry of Pods Two Actions

The slithering pit makes a single pseudopod Strike against each target within range it doesn't already have Grabbed. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks.

Out You Go One Action

The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes 4d6 bludgeoning damage (DC 22 basic reflex save).

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


A slithering pit is a strange, nearly invisible ooze with an extradimensional space for its digestive system, which mimics the appearance of an acid-filled stone pit. It slowly dissolves its captives in stomach acid until they can be digested. A slithering pit can go weeks without feeding, affording it patience.

Thriving in dilapidated areas, slithering pits take up positions among the plentiful potholes where they can easily pass for just another blemish. They crawl across ramshackle cobblestone streets and damp underground complexes, waiting for unwary prey to stumble by and fall in.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.