Snapping TurtleCreature -1
Source Pathfinder Bestiary 2
Perception +3 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +5, Stealth +3
Str +1, Dex -1, Con +4, Int -4, Wis +1, Cha -2
AC 16; Fort +8; Reflex +1; Will +3;
HP 9
Speed 10 feet (swim 20 feet)
Jaws +6 (+1, -4) to hit 1d4+2 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
ScentScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
Deep BreathThe snapping turtle can hold its breath for 30 minutes.
Clench JawsRequirements The snapping turtle damaged a creature with a jaws Strike in its previous action
Effect The snapping turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning damage to the creature it just bit.
Shell DefenseThe snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action.
Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.