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Sod Hound (BB)Creature 3

Source Pathfinder Beginner Box
Perception +9 (crystal sense 60 feet, darkvision)
Languages none
Skills Athletics +11, Survival +9
Str +4, Dex -1, Con +3, Int -4, Wis +2, Cha -1

AC 19; Fort +12; Reflex +6; Will +7;
HP 44
Speed 30 feet
Immunities bleed, poison, sleep

Jaws One Action +11 (+6, +1) to hit 1d10+6 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Crystal Sense 60 feet

A sod hound can sense crystals or gems within 60 feet.

Earth Glide One Action

The sod hound burrows through any earthen matter, including rock. It moves up to 20 feet, leaving no tunnels or signs of its passing.

Knockdown One Action

When the sod hound succeeds at its jaws Strike, it can use this action immediately after to automatically knock over the target, giving the target the Prone condition.

Earth elementals such as sod hounds make excellent bodyguards for spelunkers and are ideal protectors of important subterranean locations, such as vaults and treasuries. Coming from the Plane of Earth, they can appear in caverns deep underground or in other stony environments.

Sod hounds take the form of mossy canines made of packed dirt and pebbles. They can band together with other sod hounds, traveling as a pack. They're loyal to a fault, eagerly following their summoners' commands.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.