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Spark Troll (3-4)Creature 1


UncommonCETinyElectricityFiendTroll
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +6 (darkvision)
Languages Abyssal, Jotun
Skills Acrobatics +8
Str +0, Dex +3, Con +3, Int -1, Wis +1, Cha +1

AC 16; Fort +6; Reflex +10; Will +4;
HP 22 (regeneration 3 (deactivated by acid or fire)
Speed 25 feet (fly 10 feet)
Immunities electricity
Weaknesses Fire 3, Good 3

Barbed Tongue One Action +8 (+3, -2) to hit (finesse, reach 10) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Regeneration 3 (deactivated by acid or fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Sonic Redirection Reaction

Trigger The spark troll would take sonic damage


Effect The spark troll redirects hazardous sonic vibrations to another target within 30 feet. The spark troll gains resistance 5 against the triggering damage, and their chosen target must succeed at a DC 17 reflex save or be knocked Prone.

Lightning Blast Two Actions (concentration, electricity, evocation, primal)

The spark troll calls lightning down from the sky, then redirects it out from their hands in a 40-foot line. Creatures in the line take 2d4 electricity damage (DC 17 basic reflex save).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.