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Spawn Of KothogazCreature 6


RareNELargeBeast
Source Pathfinder Lost Omens: Monsters of Myth
Perception +14
Languages none
Skills Acrobatics +15, Athletics +14, Stealth +13
Str +4, Dex +5, Con +3, Int -4, Wis +2, Cha +0

AC 24; Fort +13; Reflex +17; Will +10;
HP 70 (regeneration 10 (deactivated by good)
Speed 40 feet (burrow 25 feet)
Immunities acid

Mandibles One Action +17 (+12, +7) to hit (finesse, versatile s) 2d10+7 Piercing
Wing Shard One Action +17 (+13, +9) to hit (agile, finesse) 1d6+7 Piercing + 1d6 Sonic
Putrid Spit One Action +17 (+12, +7) to hit (range increment 60) 2d8+4 Acid

Regeneration 10 (Deactivated by Good)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Disharmonious Decay (poison)

When a spawn dies, its foulness seeps into the land in a 100-foot radius. Non-magical plant life in the area decays within 1 hour, and new non-magical growth can't sprout for 1 month. A creature can act on the spawn's corpse within 1 minute of its death to limit this decay to a 10-foot square by succeeding at a DC 22 medicine, DC 22 nature, or DC 22 occultism check.

Fusing Spit Two Actions (acid)

The spawn retches up thick, caustic sludge and spits it at a creature within 60 feet, causing equipment and flesh to melt and partially fuse together. The creature must succeed at a DC 23 reflex save or be Clumsy 2 for 1 minute.


Kothogaz's presence causes the land to sprout festering hives. Insectile, acid-drooling spawn slither from these growths as lesser versions of their creator.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.