Spinel Leviathan SyndaraCreature 24
Source Pathfinder #168: King of the Mountain
Perception +46 (spatial sense)
Languages Senzar, Taldane, Tien, Utopian
Skills Acrobatics +45, Athletics +48, Lore +48, Intimidation +45
Str +12, Dex +9, Con +10, Int +8, Wis +8, Cha +7
AC 51; Fort +46; Reflex +38; Will +42;
HP 550
Speed 60 feet (fly 60 feet)
Immunities emotion, death effects, disease, fear effects
Weaknesses Chaotic 25
Spatial Pincers +43 (+38, +33) to hit (magical, reach 15, versatile s) 7d10+18 Piercing
Tentacle +43 (+39, +35) to hit (agile, magical, reach 20) 7d8+20 Bludgeoning
Warpspines +43 (+39, +35) to hit (agile, brutal, magical, propulsive, range increment 120, splash) 4d6+12 Piercing
Center of the World (divine, teleportation)
Trigger A creature finishes moving, even if it moved using something other than a move action
Effect Syndara is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Syndara to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space.
Keeper of the LighthouseSyndara can choose whether he is affected by his worldspheres.
Portal Redirection (conjuration, divine, teleportation)Trigger Syndara is targeted by a ranged Strike or spell attack roll
Effect Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 attack bonus. The Strike deals damage according to the triggering ability.
Spatial SenseSyndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse.
+1 status to all saves vs. magical+4 status to all saves vs. mentalAttack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Extradimensional ImmunitySyndara can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as Maze, but can choose to be affected by such effects normally.
Dimensional FlurrySyndara makes six Strikes. Any creature struck must succeed at a DC 46 will save or be teleported to a location of Syndara's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, divine, and teleportation traits.
Dimensional Grasp (abjuration, divine)Syndara's grasp extends across dimensions. Creatures grabbed by Syndara can't benefit from teleportation, extradimensional effects, or effects that would move them to a different plane.
Mover of Worlds (conjuration, divine)With great regret, Syndara calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet. Each worldsphere deals 20d6 damage in a 40-foot burst (DC 48 basic reflex save). Syndara chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Syndara is immune to the damage dealt by his worldspheres. Syndara can't use Mover of Worlds again for 1d4 rounds.
RendSpatial Pincers
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Improved GrabThe monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AeonThese monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.