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Spiritbound AluumCreature 16


RareNLargeConstructMindlessSoulbound
Source Pathfinder #149: Against the Scarlet Triad
Perception +28 (Darkvision)
Languages none
Skills
Str +9, Dex +3, Con +6, Int -5, Wis +4, Cha -2

AC 39; Fort +30; Reflex +25; Will +28;
HP 255
Speed 25 feet (fly 25 feet)
Immunities bleed, death effects, disease, doomed, drained, fatigued, magic, mental, nonlethal attacks, paralyzed, poison, sickened, unconscious
Resistances Physical 15

Fist One Action +33 (+28, +23) to hit (magical) 3d10+17 Bludgeoning

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Aluum Antimagic

Spiritbound aluums are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants a spiritbound aluum the Quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes a spiritbound aluum Slowed 1 until the end of its next turn instead of its normal effects.

Obliteration Beam Two Actions (arcane, evocation, force)

Requirements The spiritbound aluum has bound a soul using its Bind Soul innate spell


Effect The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals 20d6 force damage in a 30-foot line (DC 38 basic reflex save). The remaining fragments of the captured soul are released to the Great Beyond.

The spiritbound aluum can't use Obliteration Beam again for 1d4 rounds.

Paralyzing Force (arcane, incapacitation, necromancy)

A creature damaged by the Spirtibound Aluum's fist Strike must succeed at a DC 35 fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is Paralyzed for 1d4 minutes and falls Prone.

Soul Binder

When a spiritbound aluum uses its Bind Soul innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls.

When encountered, a spiritbound aluum's crystal typically contains 1d6 souls.

Soul Shriek Two Actions (arcane, auditory, evocation, mental, sonic)

The aluum enforcer emits a keening wail in a 15-foot cone that deals 16d6 sonic damage (DC 27 basic fortitude save). A creature that fails its save is Stunned 1, or Stunned 3 on a critical failure.

The aluum can't use Soul Shriek again for 1d4 rounds.


Arcane Innate Spells (DC 38, +28 to hit)

5th Level: Locate
9th Level: Bind Soul


Whereas most aluums are animated by the souls of volunteers loyal to Katapesh, the Pactmasters created a handful of more capable (and deadly) aluums powered by the souls of a dozen or more dangerous criminals. These spiritbound aluums are rarely used as peacekeepers, instead serving as assassins, elite bodyguards, or riot control during times of martial law.

A spiritbound aluum has a dull blue crystalline focus that stores constituent souls, surrounded by a host of smaller gems used for trapping souls the Pactmasters wish to deny from entering the Great Beyond. Spiritbound aluums rarely use this soul-binding ability except when instructed by their masters. However, the murderous or embittered souls within the aluum sometimes exert control and willfully consume a departing soul either out of malice or to incorporate it into the construct's core. If not relieved of its trapped souls in a timely manner, a spiritbound aluum can develop enough will to overcome its masters' orders and even awaken to full sentience. These rogue aluums typically lose the mindless trait, are evil, have an Intelligence modifier of -2 or higher, and gain several skills with bonuses ranging from +25 to +32.


Aluums are powerful metal and stone constructs originally created by the Pactmasters to maintain order in Katapesh. The construction of each aluum includes the creation of an @UUID[Compendium.pf2e.equipment-srd.Aluum Charm]{Aluum Charm}, a brass pendant set with a blue crystal designed to control that particular construct. The charm constructed at the same time as an aluum is called its linked charm.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.