Sportlebore SwarmCreature 7
Source Pathfinder Bestiary 2
Perception +13 (low-light vision)
Languages none
Skills Acrobatics +17, Stealth +17
Str +2, Dex +6, Con +4, Int -4, Wis +2, Cha +4
AC 25; Fort +15; Reflex +17; Will +13;
HP 85
Speed 35 feet (fly 35 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 7, Splash Damage 7
Resistances Bludgeoning 3, Piercing 7, Slashing 7
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Sportlebore Infestation (disease)Saving Throw DC 22 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 hour)
Stage 3 Enfeebled 2 (1 hour)
Stage 4 4d6 bludgeoning damage (DC 25 basic fortitude save) as the host painfully vomits out a sportlebore swarm and returns to stage 1
Swarm MindThis monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Pour Down ThroatTrigger A creature in the sportlebore swarm's area speaks, uses a verbal component, or opens its mouth
Effect A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a DC 25 fortitude save.
Critical Success The creature is unaffected.
Success The creature gets a mouthful of sportlebores. It spits the insects out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.
Failure The creature takes 4d6 piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success.
Critical Failure As failure, but the creature is also exposed to sportlebore infestation.
Swarming BitesEach creature in the sportlebore swarm's area takes 4d6 piercing damage (DC 25 basic reflex save).
A swarm of sportlebores is a much more dangerous foe than a single insect.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.