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Spriggan WarlordCreature 7


NSmallGnomeHumanoidSpriggan
Source Pathfinder Bestiary 2
Perception +14 (low-light vision)
Languages Aklo, Common
Skills Acrobatics +15, Athletics +17, Intimidation +17, Society +12, Stealth +17, Survival +14, Thievery +15
Str +6, Dex +4, Con +4, Int +1, Wis +3, Cha +4

AC 25; Fort +13; Reflex +17; Will +14;
HP 120
Speed 20 feet

Morningstar One Action +18 (+13, +8) to hit (magical, versatile p) 2d6+9 Bludgeoning
Crossbow One Action +18 (+13, +8) to hit (magical, range increment 120, reload 0) 2d8 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Enraged Growth Reaction (polymorph, primal, transmutation)

Trigger The spriggan warlord takes damage


Effect The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls.

This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not Fatigued, the effect extends until the end of the following turn.

When Enraged Growth ends, the spriggan warlord is fatigued for 1 hour.

Bully's Bludgeon One Action (nonlethal)

The spriggan warlord makes a morningstar Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.

Sneak Attack

The spriggan warlord's Strikes deal an additional 2d6 precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Warlord's Training

A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0).


Primal Innate Spells (DC 25, +15 to hit)

Cantrips (4th Level): Dancing Lights
2nd Level: Blur
3rd Level: Dispel Magic, Fear
4th Level: Fly, Shatter


While the leaders of larger spriggan enclaves tend to be uniquely trained warriors with highly specialized skills, spriggan warlords are fond of the traditional spriggan weaponry of morningstar and crossbow, valuing this traditional fighting style for its simplicity and for using both weapons to their full potential. Spriggan warlords often serve as sub-commanders in large groups, filling roles in spriggan society akin to captains of the guard or bodyguards to spriggan royalty. In smaller groups or remote outposts, a single spriggan warlord is typically in charge of a band of spriggan bullies.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Gnome

A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.